Even though Matt’s brain is still in vacation mode, a fresh new episode is ready for your ears to listen. We’ve got everything from naked old dudes to space raccoons on this week’s episode, so be sure to pay attention, as their will likely be a test. Remember to share the fun and pain with your friends and spread this episode on Twitter and Facebook like a plague! It’s time for another episode of Useless Drivel!
It seems like not that long ago, the characters on our favorite TV shows were untouchable. Sure, most have been far from infallible, some not even remotely likable, but they definitely seemed to be somewhat immortal. Then, one day, writers go this great idea that killing important characters in dramatic fashion wasn’t just good entertainment, but good story-telling, so the fans could cray all they wanted, because, you know… ratings! Join us this week as we discuss some (but definitely not all) of the TV show character deaths that have made a lasting impact on us, the viewers. Grab you box of tissues, play some sad background music, and maybe even get some confetti poppers ready as we talk TV character deaths on a brand new episode of Monkey in the Cage!
When it comes to tabletop RPGs, the world the game is set in usually dictates the choices a Player has for their characters (We all like to break the rules – and game – sometimes). Seeing as their are LITERALLY and endless supply of gaming worlds (thanks imagination!), that also means there should be endless options for characters, but we here at To-Ag studios are going to keep it simple. Join us this week as we discuss two opposites on the heroic spectrum and weigh in on mundane and powered Player Characters and the worlds they wreak havoc in. Put in your storytelling caps, suppress your inner munchkin, and get ready to face the music on a whole new episode of Monkey in the Cage!
As I’ve been working through the backlog of Gamerstable podcasts, a recent episode on maps in gaming really got me thinking of their importance and impact on me. While I am definitely no cartographer, I think that, when given enough time, motivation, and printer ink, I can churn out some decent gaming maps. Not only do I try to make the maps aesthetically appealing, I definitely make a concentrated effort to provide a utilitarian tool for my players as well.
Now that I have seen GenCon come and go another year without getting even remotely close to Indianapolis to get my game on, there is no lack of buzz on the internet in regards to the keynote address given at the original, largest, and longest running gaming convention the world. Most notably during the address to attendees was the presentation given by Mike Mearls, the lead designer of DnD Next, on what fans of the most well-known tabletop RPG on the market can expect in the very near future. Seeing as I jumped the shark with the roll-out of 4th Edition, I felt it was important to not only fully explain my dislike the current incarnation, but also look to the future in hopes of being brought back into the fold.
Articles abound these days about the buzz that is DnD Next. From analysis of the core rules to speculations about the future, every play-tester has their opinion and each one is valid in its own right. Yes, I truly believe that. Wizards of the Coast’s modular approach to this iteration of the most popular roleplaying game in history shoots to please as many fans as possible. Wow – that’s a hefty goal, especially in this incredibly heterogeneous hobby of ours. What I don’t want to examine is the current rules or plans for DnD Next; how could I? I don’t have 20+ years of experience in game design, so I won’t tweak or nitpick where my nose doesn’t belong. Rather, I’d like to look into DnD Next only so far as it’s impact on me and then zoom out to provide some insight into how these circumstances might translate to play-test groups across the world.