Where Are We Now? – Maps, Tabletop RPGs, and You

As I’ve been working through the backlog of Gamerstable podcasts, a recent episode on maps in gaming really got me thinking of their importance and impact on me.  While I am definitely no cartographer, I think that, when given enough time, motivation, and printer ink, I can churn out some decent gaming maps.  Not only do I try to make the maps aesthetically appealing, I definitely make a concentrated effort to provide a utilitarian tool for my players as well.

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Rules Heavy vs. Rules Light – Zen and the Art of GMing

I am currently at a major crossroads when it comes to the way I approach running a game.  Anyone who has listened to the early episodes of the podcast knows that I spent an abhorrently long time in the pre-planning stage of my campaign.  Finally, after years (literally) of juggling ideas around in my head, I was given a hard deadline by the rest of the group to start the game, and that’s when it all went sideways…

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My Many Characters – A PC Snapshot

I love to create both Player Characters and Non-Player Characters as I feel that the individuals that populate game worlds are as important (if not moreso) than the game world itself.  The rest of the group has verbalized many, many, many times that I can get so wrapped up in my affinity for creating that it often gets in the way of actually playing a table-top RPG.  Be that as it may, I know that I am first and foremost a player, so this week, I’ve decided to share some of my favorite creations – past, present, and in limbo.

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