It has been a long while since I’ve GMed anything. My last attempt was a failed D&D 4E campaign that lasted two sessions before it fell flat and turned me off of GMing for a time. Thinking back on it, I’ve realized that campaign was destined to fail before I even started. My love of board games, in addition to the tactical nature of 4E combat, created a perfect storm of me fighting in ways that a group of unskilled fighters never would. I started the game with one of the two tropes that I absolutely hate in any game, an unkillable bad guy (My attempt at creating a nemesis), and my GM rust had left me with expectations that players would take adventure hooks just because they were there and not role play the scene. Finally one of my players really hated all things 4E. All of these things together made for a game that was unfun for the players and frustrating for me. Continue reading
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