We’re back boys and girls, and this time half of us braved certain (not really) death just to get to the mics in order to entertain and misinform! Join your hosts Matt and Robert as they embark upon yet another train wreck of a podcast, simply to punish your for listening. From eschewing much needed medical attention to playing the best video game tutorial ever, nothing is going to stop your hosts from bringing you the uselessness like never before. Sit back and relax as you plug in to a brand new episode of Useless Drivel – A Podcast Without a Point!
Unfortunately, the gods of labor and employment (aka my bosses) made it impossible for Robert and I to get together this week to record a new episode of Useless Drivel. However, in an attempt to make good on a personal New Year’s resolution, I’m writing this post as a way to not only breathe some new life into the site, but also to keep the geeky goodness flowing until the next podcast. 2013 was a super busy year, but it was most definitely a rewarding one for this gamer. How rewarding? Well, I guess you’ll just have to keep reading to find out!
As I’ve been working through the backlog of Gamerstable podcasts, a recent episode on maps in gaming really got me thinking of their importance and impact on me. While I am definitely no cartographer, I think that, when given enough time, motivation, and printer ink, I can churn out some decent gaming maps. Not only do I try to make the maps aesthetically appealing, I definitely make a concentrated effort to provide a utilitarian tool for my players as well.
During last week’s episode, we talked about our personal gaming ruts. Since we wrapped that discussion, I’ve been constantly working ideas through my head as to the ways I plan on breaking out of these ruts and becoming a better Player, a better GM, and most importantly, a better person all around. Here are some of the conclusions I’ve come to thus far.
I love to create both Player Characters and Non-Player Characters as I feel that the individuals that populate game worlds are as important (if not moreso) than the game world itself. The rest of the group has verbalized many, many, many times that I can get so wrapped up in my affinity for creating that it often gets in the way of actually playing a table-top RPG. Be that as it may, I know that I am first and foremost a player, so this week, I’ve decided to share some of my favorite creations – past, present, and in limbo.
So, I can’t really pinpoint when it was exactly that I became a fan of Cthulhu and H.P. Lovecraft. I believe it was someplace where my years of gaming, reading fantasy novels, and my first few trips to San Diego Comic-Con intersect where my interests really started to zero in on the most famous of the Elder Gods. However, I must admit that I am currently just a casual fan of Lovecraft and the Cthulhu Mythos, having read only a small portion of the collected works, but I find myself really inspired by the themes and imagery of close to 100 years of Lovecraft. My Society of Odin d20 game is arguably Call of Cthulhu in Steampunk clothing, but hey, it’s my game world! Although I’m a newcomer to the fan community, I definitely bring enthusiasm with me, so I’ve decided to share some of my favorite Cthulhu/Lovecraft things in hopes of spreading the madne… er… literary interest!
With WonderCon this weekend, I couldn’t help but think of Lovecraft. I do remember the first Lovecraft-inspired read of mine as being a comic book that I picked up at SDCC, The Strange Adventures of H.P. Lovecraft. Essentially, it’s about Lovecraft as a pulp writer in the 20’s, but an unfortunate series of events has led to him having writers block… which happens to be cured by Lovecraftian horrors!! The comics are great, and Ron Howard has the rights to a film, but that ownership has been going on three years now… Maybe Ron needs some meat spiders to make a visit and get the ball rolling!
This past week’s podcast on board games, Ramses said “Once a cultist, always a cultist” in reference to a game of Munchkin Cthulhu we all played a couple of months back. One of the greatest aspects of this version of Munchkin is the Cultist class. The more cultists in play, the stronger they ALL are, receiving a +2 for each one. Plus, with the ability to turn other players into Cultists against their will, the rules state that if all players become cultists, the game ends with the highest level player winning. Needless to say, Ramses and I teamed up and let the madness spread. That’s what Cultists do!
Definitely on my list of must-haves/must-plays is the Arkham Horror Board Game. It’s in the collection here at the studio, but considering my willingness to spend money on things I don’t necessarily need, I’m sure it’s only a matter of time before I add this game (and it’s multitude of expansions) to my personal game collection. According to BoardGameGeek.com, the point of the game is for a team of investigators to clear the City of Arkham of monstrous horrors and prevent one of eight randomly drawn Ancient Ones from entering our world. Players can upgrade their characters, equipment and spells in their efforts to keep the world safe, but what is this!!! It only requires a minimum of one player!?! Looks like learning to play will be educational and satisfying, unless my brain melts first.
I could go on and on and list numerous Cthulhu related anythings to you unfortunate readers, but I’ll leave you with the ski mask. You can find them all over the internets and while prices vary, it’s really worth the cost… everyone needs one…everyone………eeeeevvvveeeerrryyyoooonnneee…..