NPCs; they are the lifeblood of any adventure, campaign, or gaming world. Sure, the story is created by the actions of the Player Characters, but without NPCs, who would the heroes turn to for help, sell all their (sometimes ill-gotten) treasures off too, or shiv prison-style in a back-alley for some easy XP? Join us this week as we jump back almost two decades to discuss some of the memorable NPCs – allies, adversaries, and otherwise – from our epic AD&D 2nd Edition campaign! Ready your fantasy cellphones, lock down that split-personality disorder, and for the sake of your family take out a life insurance policy as you prepare for an all new episode of Monkey in the Cage!
Every Player has memories of their first character, their first adventure, and their first adventuring party. For some, those memories are brief – a goblin spear here, a trapped hallway there, a prick of a GM behind the screen, etc. – while for others they last weeks, months, and even years. For us here at To-Ag Studios, that first true adventuring party lasted for half a decade, and in that five years, WE MUNCHKINED THE F— OUT!!! Join us this week as we step back through the edition wars and discuss the origins and developments of our original Dungeons & Dragons characters. From obscenely powerful equipment and weapons to an utter lack of regard for those silly things called rules, we reminisce (and surprise ourselves too!) about the old adventuring days. Dial up those combat bonuses, stack on those magical enhancements, and be sure to keep a chipmunk skull close at hand as we discuss the Steel and Magic Adventuring Company on a brand new episode of Monkey in the Cage!