It’s a new week and that means it’s a brand new podcast episode! Let the dulcet tones of Matt and Robert wash over your earholes as they talk about a whole bunch of stuff in their patented, nonsensical format. Relax, o traveler of the interwebs, as you a regaled with stories about non discrete vigilantes, underpaid knights, and the seedy underbelly of Asian pop music. Will it ever make sense? Probably not, but that’s how it goes when you hitch a ride on the Useless Drivel Podcast!
Gen Con 2013 is just around the corner, and I’m already losing sleep from the building excitement. Making it to Gen Con has been high on my gamer bucket list for close to two decades and in only a few short months, I’ll finally get to experience the geektastic event that is “the best four days in gaming.” Event registration was a little over a week ago, and while I didn’t get into every event I had hoped for, I was actually surprised I made it into the majority. Here’s a quick run-down of my Gen Con schedule for Thursday August 15th, which includes the event description and my first impressions of what lies in store.
This is the second part of my discussion of Reiner Knizia’s influential and acclaimed tile-laying trilogy. The first part discussing Through the Desert can be found here. The next game we are going to discuss is Samurai, an area/influence capturing game set in feudal Japan. As a bonus, I am also going to review the board game, because I own it and it is awesome. Continue reading →
This is the start of a three part series about board game designer Reiner Knizia’s tile-laying trilogy. Reiner Knizia is probably the most famous and prolific board game designer ever, having designed over four hundred games that include dice, card, board, auction, and mobile (iOS) games. In 1997 and 1998 he published three games, Tigris and Euphrates, Samurai, and Through the Desert, that all used a tile-laying mechanic. Though he does not consider them to be a trilogy, they are collectively known in the board game community as the Knizia tile-laying trilogy. Continue reading →
We all love an original, right? Be it a movie, a TV show, a book or a game, there is nothing quite like the Real McCoy. The OG. The Numba One Stunna… or something… But, what happens if an original is remade or rebooted? What is it’s (probably) worse? What if it’s (surprisingly) better? Should it have even been done? Join us this week as we tackle these hard-hitting, earth-shattering, humanity influencing questions while looking at the entertainment industry’s remake obsession. Hide yo kids, hide yo wife, and hide those bootleg cable movie VHS’s, because it’s all about to get REMADE UP IN HERE, on this weeks new episode of Monkey in the Cage!
Have you ever wanted to completely expand your gaming horizons, but never really had the courage to? Well, you’re not alone! Join us this week as the Monkey in the Cage crew brainstorms over all manner of gaming and storytelling ideas we have yet to face. We’ve got a little bit of everything to pique your gamer curiosity. While all the ideas may not be new or untested, they sure are strangers to us! So, shine up your non-genre specific armor, ready your temporarily indiscernible weapon, and prepare your as yet determined dice and /or card-like implement as we delve into this week’s discussion on unique gaming ideas!