It’s a new week and that means it’s a brand new podcast episode! Let the dulcet tones of Matt and Robert wash over your earholes as they talk about a whole bunch of stuff in their patented, nonsensical format. Relax, o traveler of the interwebs, as you a regaled with stories about non discrete vigilantes, underpaid knights, and the seedy underbelly of Asian pop music. Will it ever make sense? Probably not, but that’s how it goes when you hitch a ride on the Useless Drivel Podcast!
Gen Con 2013 is just around the corner, and I’m already losing sleep from the building excitement. Making it to Gen Con has been high on my gamer bucket list for close to two decades and in only a few short months, I’ll finally get to experience the geektastic event that is “the best four days in gaming.” Event registration was a little over a week ago, and while I didn’t get into every event I had hoped for, I was actually surprised I made it into the majority. Here’s a quick run-down of my Gen Con schedule for Thursday August 15th, which includes the event description and my first impressions of what lies in store.
Gamers want to feel immersed and invested in the games they play and run. Now, while this responsibility can be shared by Players and GMs alike, it will almost certainly falls on the shoulders of the overburdened GM. Bringing something unique and memorable to the gaming table – be it a prop, ambiance, or even food – will definitely stay in the forefront of the Players minds, unlike useless details such as “Where are we?” or “What are we supposed to be doing?” or “What was the name of the guy that hired us?” Join us this week as we welcome our special guest, MITC listener and fellow podcaster JiB of the Happy Jacks RPG community to talk about techniques to help bring a game to life. Strap on a HazMat suit, clean out your test tubes, and be sure to have a plan as you get ready for an all new episode of Monkey in the Cage!
NPCs; they are the lifeblood of any adventure, campaign, or gaming world. Sure, the story is created by the actions of the Player Characters, but without NPCs, who would the heroes turn to for help, sell all their (sometimes ill-gotten) treasures off too, or shiv prison-style in a back-alley for some easy XP? Join us this week as we jump back almost two decades to discuss some of the memorable NPCs – allies, adversaries, and otherwise – from our epic AD&D 2nd Edition campaign! Ready your fantasy cellphones, lock down that split-personality disorder, and for the sake of your family take out a life insurance policy as you prepare for an all new episode of Monkey in the Cage!
Every Player has memories of their first character, their first adventure, and their first adventuring party. For some, those memories are brief – a goblin spear here, a trapped hallway there, a prick of a GM behind the screen, etc. – while for others they last weeks, months, and even years. For us here at To-Ag Studios, that first true adventuring party lasted for half a decade, and in that five years, WE MUNCHKINED THE F— OUT!!! Join us this week as we step back through the edition wars and discuss the origins and developments of our original Dungeons & Dragons characters. From obscenely powerful equipment and weapons to an utter lack of regard for those silly things called rules, we reminisce (and surprise ourselves too!) about the old adventuring days. Dial up those combat bonuses, stack on those magical enhancements, and be sure to keep a chipmunk skull close at hand as we discuss the Steel and Magic Adventuring Company on a brand new episode of Monkey in the Cage!