
As gamers and geeks, we are also creators and innovators. Whether it’s writing a campaign, rolling up a new character, or working on any sort of artistic and commercial endeavors, we all look inward and outward in order to fuel the creative process. This week, we look at what drives each of us individually when it comes to finding the inspiration that turns our creative gaming sparks into (hopefully) artistic bonfires. So, settle in, listen up and grab something to write with. As you’re about the hear, if we’ve learned anything it’s if you don’t write it down, you might as well kiss it good-bye!
P.S. Since you’re reading this, take a gander at our new logo, courtesy of Dennis Salvatier at Salvatier Studios and let both us and Dennis know what you think. Enjoy!
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Posted in Comics, Gaming, Lame reviews, Movies, Podcast, Pop-Culture, Role Playing Games, Table Top Games, Television, Video Games
Tagged 5th Edition, AMC, An Idiot Abroad, Blizzard, Blizzard Entertainment, BlizzCon, BlizzCon 2012, Chicago, Creative Inspiration, Creative Process, D&D, D&D Next, Dennis Salvatier, deviantART, Diablo III, Dream Heights, Dungeons & Dragons, Dungeons and Dragons, Exploded View, Forced Inspiration, Frank Darabont, Fuelband, Gaming, GM, GM Tools, GMing, Inspiration, Jay Mohr, Jersey Shore, John Arcudi, John Severin, Jon Bernthal, Karl Pilkington, L.A. Noir, LARP, Master of the Mix, Mouse Guard, Nike, Non-Player Character, Nox Arcana, Player Character, Real World, Ricky Gervais, Road Rules, Role Playing Games, Roleplaying, Salvatier Studios, Science Channel, Star Craft II, Stephen Merchant, Subliminal Creation, tabletop rolepaying games, The Bucket List, The Grey, The Walking Dead, Tiny Tower, TNT, USA Network, Vicodin and Alcohol, Webisodes, White Collar, Witchfinder, Wolf Puncher, World of Warcraft, Writing for Campaigns, Writing for Gaming, Zynga