Tag Archives: Paizo

Episode 38 – Metagaming: Player vs. Character Knowledge

Tabletop roleplaying games are all about stepping outside of yourself and wreaking havoc…er… having fun with your friends in fantastic and action packed ways.  But what happens when the geek by day / PC by night saddles up to the gaming table brimming with real-world knowledge and challenges the game, or worse, the other players?  Join us this week as we discuss the oft controversial and absolutely annoying facet of metagaming know as player vs. character knowledge. Butch up those acting skills,  leave the day job in the car, and just live in the (Player Character) moment as you enjoy a brand new* episode of Monkey in the Cage!

*Now with super-awesome better sound quality!  Yay for figuring out technology!

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Are Fantasy Settings The Best Settings?

With the multitude of tabletop gaming systems and settings out there for mass consumption, it can be easy for Players and GMs, those new to the hobby and veterans alike, to get lost in the maze of awesome options.  So, what’s the best way to solve this first world problem of epic-level proportions?  Take a deep breath, have a seat, and drink deeply from the refreshing realm of Fantasy.

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GameMastery Decks – Add a Little Fate to the Fire

While I’ve embroiled myself in the (very) long process of homebrewing my own campaign world, I have looked to many aspects of d20 and other game systems for mechanics and rule systems that I find appealing.  It’s natural for a GM to want to add as much flavor to a game, homebrewed or not, and the result is definitely more rewarding to the players, but what happens if the rule set becomes too familiar, combat bogs down, or everyone (players and GM’s alike) plain just draw a blank as to what to do next?  The minds behind Pathfinder over at Paizo Publishing seem to think that adding a little more fate and chance to a game seems just the thing.  Enter – GameMastery Decks!  This week, we’ll look at two of the decks I purchased for use in my upcoming campaign.

Critical Hit Deck

 

 

 

 

 

 

 

Now, in a d20 system, there are very few things as rewarding as a Critical Hit. That moment when your dice decide to play nice and offer up that huge damage boost can turn the tide of any battle, and sometimes, all the Players really want is for the fight to be over.  The Critical Hit Deck can not only speed up the untimely demise of the latest mad scientist or Orc chieftain a party face, it also adds a little flair to the organized chaos that is RPG combat.  The deck offers a couple of variable rule options based on critical modifiers for weapons, which can either boost or reign in the damage and dismemberment achieved, but Paizo greatly urges that GM’s use caution when turning the deck on the players.  Those nasty effects go both ways, and unless you’re looking for a dreaded (and unappreciated) TPK, use against your players sparingly!

Chase Cards

Everyone loves a good chase scene, and they are often some of the most intense and action-packed aspects of film.  From the Nazgûl chasing Arwen and Frodo in Fellowship of the Rings to the Hummer vs. Ferrari chase in The Rock, chases add a whole new dynamic action.  I became enamored with the concepts of cinematic chases in-game after reading the rule set in Spycraft 2.0, but had trouble adapting them to a less-than-modern setting.  Wizards of the Coast introduced Skill Challenges in 4E which were capable of fulfilling the role, but still felt lacking to me.  My hope is the Chase Cards Deck will give this GM what he’s looking for.  Designed for three terrain types – city, forest, and dungeon – the rules are simple.  The GM establishes how many cards the chase lasts, lies them face down in a row.  Once each of the players complete one of two skill rolls listed, they advance to the next card.  Rinse, repeat, escape.  It seems to be a solid process with the chance for plenty of variation, and also appears to take some of the awkward guesswork out of the 4E skill challenge while still presenting PC’s with options.  I’m looking forward to introducing this to the group, sooner rather than later.

Paizo currently has 23 other decks released, everything from NPCs to Magic Items, and all are compatible with 3.5 OGL rules.  Check them out and add a little more spice to your ‘brew.

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Unboxing: The Pathfinder Beginner Box

Shiny! Both literally and figuratively.

When I first heard of Pathfinder I was immediately intrigued.  As I have, no doubt, mentioned before I was inducted into tabletop geekdom with AD&D 2nd Edition.  For years the term RPG was synonymous with D&D to me.  When I started looking into other games I felt like a traitor calling myself a GM instead of a DM. Once I separated myself more and more from D&D the switch became easier.  I now run a modern campaign but I can’t deny that sometimes I crave a good fantasy setting.  At first I thought that setting was going to be D&D 4E and it very well may be, but I am open to switching things up and discovering a new world and new game system with Pathfinder.

Overview, anyone?

Box Components (courtesy of Paizo):

  • 64-page Hero’s Handbook, detailing character creation, spells, equipment, and general rules for playing the game
  • 96-page Game Master’s Guide packed with adventures, monsters, magical treasures, and advice on how to narrate the game and control the challenges faced by the heroes
  • A complete set of 7 high-impact polyhedral dice
  • More than 80 full-color pawns depicting tons of heroes, monsters, and even a fearsome black dragon
  • Four pregenerated character sheets to throw you right into the action
  • Four blank character sheets to record the statistics and deeds of your custom-made hero
  • A durable, reusable, double-sided Flip-Mat play surface that works with any kind of marker

Monster Tokens

The thing I noticed first was the great artwork by Wayne Reynolds and the heft of the box.  There is tons of stuff included in here!

Hero Tokens

I am excited to see how this game runs and how this particular box can transcend into the already existing game books.  But I will leave that to Matt since he will be reviewing the game on Monday.  I am just here to show off the pretty components and my photography skillz (yes, with a “z”).

Prefabricated PC's

It should be noted that the character sheets are very in-depth.  The sheets above open up to reveal a ton of character stats and information.  It makes for an easy start up by using these characters, however, you don’t have to.  There are also four blank characters sheets and the books included allow to make different characters.

All of us are new to Pathfinder and have heard it plays a lot like, if not exactly, like D&D 3.5.  Have you played Pathfinder?  How do you like it?

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