Fridays are the best day of the week, but only because it’s Useless Drivel day! Join your hosts Robert, Matt, and The David this week as they discuss the finer things in life. From Japanese programming and strip clubs to ball-tickling and Del Toro, this one has a little of everything for your twisted sensibilities. Chill out, relax, and wait for the end of the world as you listen to a brand new episode of Useless Drivel – A Podcast Without a Point!
Do you ever find yourself watching a movie, reading a book, or playing a game and thinking to yourself, “This has happened before”? Of course, we all have? But, this form of entertainment deja vu isn’t because you’ve decided to re-watch, re-read, or re-play. Join us this week as we discuss the phenomenon of entertainment influencing itself, for better or for worse. From classic literature to classless television, it seems there are no bounds. Dust off that tome of Shakespeare, spike up that blow-out, and whatever you, don’t feed the Honey Boo Boo as you settle in for a certified original episode of Monkey in the Cage!
Hey boys and girls! Do you know what time it is!?! It’s time to drop everything your doing and pay attention, dammit! Someone lost the keys and let the Monkeys out of their cage again, so now they have license to say and do whatever they want to your ears! Join us this week as we talk about whatever we please, but be warned, this one is a good one! We’ve got everything from deep personal questions and revealing answers to off the wall insanity and John Travolta. So, make sure your “Brazilian” is recent, pay attention to your surroundings, and be ready to laugh out loud as we bring you a whole new episode of Monkey in the Cage!
If you’re old like us, you remember the good old days of video gaming. One console, one controller, and usually no more than two buttons and some sort of directional device… and a gun! These days, video gaming is moving in a more active and immersive direction and it seems like the manufacturers can’t get enough of gadgets. Join us this week as we discuss the changing direction of how we enjoy our video games, from the early days of Atari to the fading promise of Virtual Reality. Holster your Light Zapper, strap on your Nunchuku, and clear the room of small pets, children and breakable valuables because it’s about to action packed in here as we talk video gaming peripherals on a brand new episode of Monkey in the Cage.
I know Monday’s are supposed to be reserved for my weekly Pen and Paper topics, but I’m still basking in the geek glow that was WonderCon this past weekend. Tomorrow’s podcast is chock full of awesome geeky goodness from the Con, but I withheld the majority of my Hellboy/Mike Mignola universe news for my post today. Although I didn’t attend many panels at the convention (choosing instead to spend way too much money on the sales floor), I did make sure I cleared my schedule to hear what was on the upcoming agenda from my favorite comic writer/artist.
*** CAUTION – THERE BE SPOILERS AHEAD!***
Mignola held a very informal Q&A panel for about an hour an a half, opening the floor to questions from his fans, offering those of us in the audience topics in the next few months. One of the most important questions on the lips of the audience was in regards to the resolution of Hellboy The Fury #3 in August 2011, in which Mike Mignola killed his most iconic character. Was the death of Hellboy always the intention that Mignola had? In his own words, and I believe much to the satisfaction of the audience, Mignola told the audience that as he wrote Hellboy and subsequently created his and the B.P.R.D. universe, the characters and world took on organic lives of their own, and while he knew there were certain benchmarks he intended to hit (Hellboy will lose his eye, this will be the character that kills him, etc.), he really left it to the story to bring about its own natural conclusion. Fortunately for us as fans of the red-skinned, blue-collared occult detective, death only proves itself to be a doorway to a new chapter, as Mignola continues to work full-time as both writer and artist for the upcoming release of Hellboy in Hell, slated for later this year.
Thankfully, despite all this, there will be plenty of Hellboy universe goodness heading our way in 2012, so here are some highlights from the panel:
- Hellboy Library Edition Volume #5 and #6 are on the way. Volume #5 will be the largest of all, with 60+ pages in the sketchbook section alone. Edition # 6 will include The Storm and The Fury, as well as the collected works from The Bride of Hell and Others trade paperback.
- Writing for all works in the universe are left in the hands of John Arcudi, Scott Allie, and Mike Mignola only. This is to ensure that the Hellboy/B.P.R.D./Lobster Johnson/Witchfinder/Lord Baltimore series all maintain sensible continuity, thus keeping the worlds away from ret-con wipes.
- Joe Golem and the Drowning City was originally intended to be a graphic novel, but is now an illustrated novel coming out later this month.
- Hellboy has always been Mike Mignola’s “voice” in the comics, while Kate Corrigan‘s looks and “voice” are based on his wife.
- B.P.R.D. Hell on Earth – The Pickens County Horror #1-2 will feature Mignola’s favorite monster, Vampires.
- Keep an eye out for the illustrated novella, Father Gaetano’s Puppet Catechism: A Novella – written by Christopher Golden and illustrated by Mike Mignola – slated for release in October. Happy birthday to me!
- Hellboy in Hell will feature Hellboy, in Hell, having encounters with all manner of mythic and historical figures, which will result in adventures and stories only the mind of Mignola can fabricate. I happened to tell Mike that if he were to have Hellboy encounter H.P. Lovecraft, I might name my first child Hellboy. Everyone thinks I’m kidding… and I’ll be watching for that Lovecraft nod.
So, if you aren’t a Mignola or Hellboy fan, you could probably care less, but if you are, there is plenty to look forward to from the mind of Mignola this coming year. Oh, and on a personal note, when Lance Henriksen interrupts you mid-sentence with Mike Mignola, who is subsequently interrupted by Steve Niles, just bask in the awesomeness of WonderCon, because that’s what I did!
So, I can’t really pinpoint when it was exactly that I became a fan of Cthulhu and H.P. Lovecraft. I believe it was someplace where my years of gaming, reading fantasy novels, and my first few trips to San Diego Comic-Con intersect where my interests really started to zero in on the most famous of the Elder Gods. However, I must admit that I am currently just a casual fan of Lovecraft and the Cthulhu Mythos, having read only a small portion of the collected works, but I find myself really inspired by the themes and imagery of close to 100 years of Lovecraft. My Society of Odin d20 game is arguably Call of Cthulhu in Steampunk clothing, but hey, it’s my game world! Although I’m a newcomer to the fan community, I definitely bring enthusiasm with me, so I’ve decided to share some of my favorite Cthulhu/Lovecraft things in hopes of spreading the madne… er… literary interest!
With WonderCon this weekend, I couldn’t help but think of Lovecraft. I do remember the first Lovecraft-inspired read of mine as being a comic book that I picked up at SDCC, The Strange Adventures of H.P. Lovecraft. Essentially, it’s about Lovecraft as a pulp writer in the 20’s, but an unfortunate series of events has led to him having writers block… which happens to be cured by Lovecraftian horrors!! The comics are great, and Ron Howard has the rights to a film, but that ownership has been going on three years now… Maybe Ron needs some meat spiders to make a visit and get the ball rolling!
This past week’s podcast on board games, Ramses said “Once a cultist, always a cultist” in reference to a game of Munchkin Cthulhu we all played a couple of months back. One of the greatest aspects of this version of Munchkin is the Cultist class. The more cultists in play, the stronger they ALL are, receiving a +2 for each one. Plus, with the ability to turn other players into Cultists against their will, the rules state that if all players become cultists, the game ends with the highest level player winning. Needless to say, Ramses and I teamed up and let the madness spread. That’s what Cultists do!
Definitely on my list of must-haves/must-plays is the Arkham Horror Board Game. It’s in the collection here at the studio, but considering my willingness to spend money on things I don’t necessarily need, I’m sure it’s only a matter of time before I add this game (and it’s multitude of expansions) to my personal game collection. According to BoardGameGeek.com, the point of the game is for a team of investigators to clear the City of Arkham of monstrous horrors and prevent one of eight randomly drawn Ancient Ones from entering our world. Players can upgrade their characters, equipment and spells in their efforts to keep the world safe, but what is this!!! It only requires a minimum of one player!?! Looks like learning to play will be educational and satisfying, unless my brain melts first.
I could go on and on and list numerous Cthulhu related anythings to you unfortunate readers, but I’ll leave you with the ski mask. You can find them all over the internets and while prices vary, it’s really worth the cost… everyone needs one…everyone………eeeeevvvveeeerrryyyoooonnneee…..