Seeing as the crew over at Gamerstable happens to be running an undoubtedly awesome Mutants and Masterminds game set in the Second World War, I couldn’t help but have a half hour nerdgasm full of talking at my car stereo like I was right there with them during their recording session. Be that as it may, their awesome episode last week (which can be heard here) inspired me to put my two cents in on some do’s and dont’s of either creating or running a game heavily influenced by, or set in an actual real-world historical setting.
- Monkey Feed
Monkey TweetsMatt Fuller: RT @MINDDRIVEorg: Every follow @minddrive, every tweet #minddrive powers kids' electric car. Spread the word! http://t.co/OF4FNG9Ik7
53 minutes agoMonkey In The Cage: RT @MINDDRIVEorg: Every follow @minddrive, every tweet #minddrive powers kids' electric car. Spread the word! http://t.co/OF4FNG9Ik7
54 minutes agoRobert The Skaggs: So killing zombies in @JazzIsBlues game didn't turn out so well. Shot a 8 year old girl by accident. :( hysterical sobbing ensued. #Gamex
1 hours agoMatt Fuller: RT @USArmy: “A hero is someone who has given his or her life to something bigger than oneself.” ‐ Joseph Campbell http://t.co/nluuzN6G41
5 hours ago
Monkey in the Cage Podcast
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