Tag Archives: Gary Gygax

Episode 57 – How Gaming Keeps Us Young

Benjamin Franklin once said that the only things certain in life are death and taxes.  If that’s the case, then Gary Gygax’s response must have been “I thought it was criticals and fumbles?”  Time marches on.  Nations rise and fall.  All we are is dust in the wind… but who cares!  Join us this week as we discuss the reasons we believe gaming to be the true fountain of youth.  From tabletop to video games, nothing does better at keeping us young at heart like a good session of gaming.  Sit back in your easy chair, adjust those trifocals, and give Ponce de León the old two finger salute as you get ready to get young with a whole new episode of Monkey in the Cage!

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FOCUS ON: Dungeons and Dragons: A Documentary

Today there are countless iterations of the Roleplaying genre. From light touches, like social media where individuals create avatars of themselves for daily play. To the heavy, being the innumerable pen and paper RPG’s, LARP’s etc. Even today’s video games often have you control a singular figure through their storylines. What could be the impetus of all this? Well one group of filmmakers wants to reinforce the claim that the hobby many of our readers enjoy, Dungeons and Dragons, brought the concept of Roleplaying, as a source of entertainment for anyone, into the mainstream.

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DnD Next – Keep “Nexting” and Driving (Things Forward)

Articles abound these days about the buzz that is DnD Next.  From analysis of the core rules to speculations about the future, every play-tester has their opinion and each one is valid in its own right.  Yes, I truly believe that.  Wizards of the Coast’s modular approach to this iteration of the most popular roleplaying game in history shoots to please as many fans as possible.  Wow – that’s a hefty goal, especially in this incredibly heterogeneous hobby of ours.  What I don’t want to examine is the current rules or plans for DnD Next; how could I?  I don’t have 20+ years of experience in game design, so I won’t tweak or nitpick where my nose doesn’t belong.  Rather, I’d like to look into DnD Next only so far as it’s impact on me and then zoom out to provide some insight into how these circumstances might translate to play-test groups across the world.

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A Call to Arms – Support Your Local Gaming Stores

Okay.  So I really try not to get up on a soap box (often) but this past week has really made me feel that it was necessary to put the word out.  Gamers of the world, we all really need to start supporting our local gaming stores!!  In this day and age of internet accessibility, it is incredibly too easy to log on, make a couple clicks, and await the delivery of your next gaming book or boardgame.  Hell, I’m totally guilty of it, and Amazon.com is an amazing source for all your retail needs, but we can easily forget that there are those brick and mortar gaming stores out there that truly need our support.

A few weeks ago, Wizards of the Coast announced that it would be doing a limited edition run of AD&D reprints.  Attached to this announcement were two notable sidebars.  The first was that a portion of the proceeds would go to the  Gygax Memorial Fund, whose goal is to erect a statue of the Father of Roleplaying Games in his hometown of Lake Geneva, Wisconsin.  The other was that these reprints would be available in limited quantities ONLY through North American hobby channels – i.e., gaming retailers.  This fact really made me perk up and take notice.  Wizards of the Coast could have very easily offered a limited pre-order through their own web store in addition to retailers, but made the decision to nix the online purchase ability.  Bravo, Wizard, bravo.  Some of us (me) may still have questions as to why 4E was so bad (I’m not the only one out there, so turn that stink eye somewhere else), but this decision is truly deserving of praise.

I decided that I needed to get my hands on these new reprints, so I picked up the phone and dialed up the local hobby shop down the street… number disconnected.  “Wait a minute,” I thought to myself, “that can’t be right.  I was just there not long ago buying some 4E books.” (I said I don’t like it, not that won’t play it.)  As it turns out, the now defunct Adventurer’s Guild in Riverside, California had shut its doors after probably two plus decades of service to the local gaming community.  A victim of the economic climate, I’m sure, it really came as a shock to me that a store that had always been there when I needed it was no more.  Fortunately (or unfortunately, given the circumstances), there is still on gaming store in the area, GMI Games.

Make this man proud, dammit!

I dropped into GMI on my way home from work to make my pre-order and had the opportunity to spend some time getting to know the owner, Katherine.  We talked 4E, DnD Next, and the tenuous circumstances in keeping a specialty store open.  Half of the store was dedicated to RPG’s and Boardgames, while the other half was set aside with numerous tables and terrain for Wargaming of all types.  Katherine was kind enough to let me drop off some promo material for the podcast and as I looked around the store, I knew that the truly responsible thing for me to do was to return the favor and make a purchase.  I thanked her for the chat and the willingness to promote us here at Monkey in the Cage, but I left carrying a copy of Deadlands: The Battle For Slaughter Gulch and knowing that I was going to be coming back when I could to help keep those door open.

Gaming specialty stores are a dying breed and we as gamers of all types should do our part to help keep them in business.  If you’ve got one close to you, by all means, make a visit and make a purchase, every little bit helps.  Sure it might cost a little more than an online retailer, but think of it as an investment.  Not only are these specialty shops a great resource for your gaming needs, they also serve as great places to game, make new friends, and just plain enjoy being a geek.  Also, if you are near GMI Games in Riverside, tell them Monkey in the Cage sent you, because every little bit helps us here too!

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Episode 19 – The Walking Dead

Join us this week as we “talk the walk” and look at one of our favorite subjects of entertainment, The Walking Dead.  We jump right into the zombie apocalypse and discuss the things we both love and “meh” about the AMC hit, the similarities and differences between the comics and the show, and go SPOILER CRAZY in the name of good conversation and entertainment.  So, barricade the doors and windows, lock and load those earphones, and be wary of other survivors as we discuss The Walking Dead!  **WARNING – SPOILERS AHEAD!**

The first half of the show is spoiler free though so feel free to download and listen, we warn you before we start the spoiler discussion.

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Gaming vs. Gaming

Lately, we have gotten some great feedback regarding our loose coverage of tabletop roleplaying games.  A big part of this is that we are currently between RPG’s, but have four exciting potential games on the horizon, some closer than others.  Because of this, we at the podcast have spent time covering a number of video games, and to be honest, we were all playing video games well before any of us ever rolled up our first characters.  Unfortunately, I find myself, 18 years later, devoting a far greater amount of time pulling trigger buttons on my PS3 than rolling d20′s to attack.  I love to game, in all forms, and find an escape whether I’m delving through a dungeon with a character sheet in hand or trying to maintain my humble 1.84 kill ratio on Call of Duty: Modern Warfare 3.  A few years back, I even sacrificed around 8 months of decent sleep to leveling a Dwarf Fighter (or Tank) in World of Warcraft, but no matter what format I choose to engage in, I find that a solidly run campaign with my closest friends is the most rewarding gaming experience to be had.  All forms have their benefits, and all have their drawbacks, and in this post, I’m going to toss out a few of my observations, based on my personal gaming interests and experiences.

MMORPGs

Okay, I admit it…. the picture is a cheap-shot at World of Warcraft, but the truth is Dungeons & Dragons has had the advantage for  a lot longer and at far greater cost.  I enjoyed WoW during the relatively brief stint I played it.  A friend and co-worker of mine purchased the original version for me as a birthday gift after months of urging (he had been playing for about 2 years at that point and was hooked…. like, REALLY hooked….. like getting close to crackhead-level hooked…), so I installed it on my dinosaur of a Dell Desktop and proceeded to spend from around midnight to 4 am, 6-7 days a week running through Azeroth and doing my best to level up and make sense of all the abilities and equipment tiers and whatnot.  I hit around level 45 or so and then finally called it quits.  I had fun playing the game, but compared to others out there, I didn’t have the energy for it!

I wrote about the commitment it takes to be a GM and running your own game, but the time and energy expended to do so is NOTHING compared to what it takes to be even a half-decent and marginally respectable player in an MMORPG like World of Warcraft.  MMORPGs are a powergamer’s wet-dream come true, with everything from maxing out DPS to cornering the silk market in the Ironforge auction house to orchestrating raids containing dozens of players… and don’t even get me started on Guild Management!!  I’m going to have to say that the best players in WoW are either incredibly smart, incredibly insane or a little bit of both.  I’m sure in the next decade or so, we’ll be seeing individuals graduating with MBA’s due to their ability to multitask in World of Warcraft… kinda like this guy.  I’m going to say that this guy falls into the incredibly lonely category.

All in all, I found WoW entertaining, but I’m seeing more former players like myself turning away from it but still finding enjoyment in the comfort of character sheets and polyhedral dice.  However, if some developer out there decides to make an MMO based on the Battlefield or Call of Duty series, I may just have to retire from the real world itself.  Speaking of which, that leads me to my next topic!

First Person Shooters

Love ‘em or hate ‘em, they’re one of the most popular genres there is.  I’ve been hooked on FPS’ since the original Medal of Honor on Playstation One, and it will undoubtedly remain my favorite genre until the end of time.  While I’ll never get tired of blowing away Nazis through the scope of an ’03 Springfield, Activision‘s Call of Duty franchise finally broke away from the tired Second World War setting when it released the Call of Duty: Modern Warfare series developed by Infinity Ward, leaving me awestruck with endless (and admittedly monotonous) multiplayer madness.  Nothing helps me shake off a rough day at work better than sitting down and racking up some headshots on my favorite maps, despite my sub-par performance most times out.

However, one of the most important aspects of any online gaming an individual engages in, be it MMO’s or FPS’s, no matter how good you are, there is always someone better, and that can turn your evening of relaxation or excitement into one of frustration, complete with swear-laden couch cushion beatdowns.  Gaming is about escaping the frustrations of the real-world, and if I’m getting seriously worked over by players on the opposing team, my gaming session can prove to be more stress-inducing than the day of work I’m trying to shake off.  Fortunately, it’s a byproduct I’ve never felt while sitting around the gaming table.

Tabletop / Pen-and-Paper RPGs

I’m going to close with my (obvious) favorite, being tabletop RPGs.  While the vast majority of Monday’s posts will be devoted to discussing the positive points of the pen-and-paper format of gaming, there are drawbacks to it as well.  One of the hardest things for (most) players is to join and/or establish a regular gaming group.  Obviously, a gaming group is needed, and I think that the difficulty some face in finding a group is what leads them to MMOs.  There is hope out there for those that want to find a group and experience gaming as it’s meant to be!  I’ve referenced the site on the podcast, and I’m throwing more love their way, because at Obsidian Portal there is a “Map” feature, which will display the locations of registered campaigns.  Any players down and out with setting up there own group can use this function to find a local game, and hopefully ingratiate themselves into a game and make some new friends.  Just beware a group headed by someone like this, you may get more than you bargained for!

The second greatest challenge of tabletop RPGs is the time factor.  One of the greatest aspects of videogames, especially WoW and other MMORPGs, is 24-hour availability.  If you’ve got a hankering to gain a level, just log on and have at it.  Self-perpetuating servers will be happy to provide an adventurer with a preformed world filled with plenty of opportunities to kick some ass.  Traditional roleplaying games, however, are at the mercy of the GM, particularly if the game world is a unique creation.  Gaming sessions can be anywhere between 1 week to 1 year or more, depending on any number of factors provided by life in general.  And while the waiting for a player (and a GM!) can be excruciating, the end result has the potential to be rewarding beyond anything imaginable in a videogame.

Protip #5: Instances can be run and re-run, raids can be conducted over and over, and eventually everyone finds every single one of your sweet camping spots on those multiplayer maps, but there’s only going to be the one time when your character faces their destiny and comes out on top.

“Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games.”  – Gary Gygax

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