ERMAHGERD!!!! NEW STAR WARS TRAILER!!! Yes, by now it’s old news, but still, it was pretty cool to see the first REAL teaser for the Force Awakens this week. But, fanboying aside, Robert and Matt are back behind the mics to bring you, our listener(s), a brand-spanking new podcast. This week has everything, from riches and The Force, to sweet, sweet cyber-macking and betrayal. It’s never tasteful, hardly factual, it’s Useless Drivel – A Podcast Without a Point.
As I’ve been working through the backlog of Gamerstable podcasts, a recent episode on maps in gaming really got me thinking of their importance and impact on me. While I am definitely no cartographer, I think that, when given enough time, motivation, and printer ink, I can churn out some decent gaming maps. Not only do I try to make the maps aesthetically appealing, I definitely make a concentrated effort to provide a utilitarian tool for my players as well.
You walk into a room. It has some walls and there are some figures in it. What do you do? Sound familiar? If you’ve ever played a role-playing game, you’ve undoubtedly heard countless iterations of varying detail along those lines. Some may have been incredibly memorable, while others as vague and unappealing as the one written above. If you suffer from lack of attention to detail, or symptoms of poorly descriptive writing, just ask your favorite podcast Monkey if Episode 13 is the right prescription for you.
This week the podcast crew is talking about what (in our opinions) are some of the ins and outs of successful worldbuilding. Everything from visual props to novel length world history, we look at some of the various aspects of world-building and campaign management that we think will help breathe some long-lasting life into your adventuring party’s world. Strap on your ears, take some notes, and enjoy this week’s discussion on bringing a setting to life.