When I set out to write this weekly segment for my fellow creative types, I told myself that I would not write about tabletop gaming and I will tell you why. I have always used tabletop gaming as a vehicle for my writing. It gives me a reason to write and a very captive audience to tell my stories to. The rules have always been an afterthought for me. While I have easily logged the most hours as GM for our group I have never considered myself a good GM. Why on earth would any of you care to read my thoughts on being a GM? Besides, Matt has kind of cornered the market on tabletop gaming articles here at MitC. So, why after all that forethought am I sitting here writing an article about GMing? Simply put: I got a request and I am a people-pleaser, dammit! I was asked to outline my creative process and advise on how to break the dauntingly huge task of running a game into smaller, easier to digest chunks. So here goes…
- Monkey Feed
Monkey TweetsRobert The Skaggs: So after the train being over an hour late this morning I decided to work later and then got on the wrong train going home. #GoodTimes
4 hours agoMatt Fuller: @LemonNerdBoy That's a pretty harsh operation. That kid must have been REALLY bad news.
12 hours agoMonkey In The Cage: @allgamer1 @2gms1mic Thanks! We'll definitely have to compare notes.
14 hours agoMatt Fuller: It's going to be one of those days... Good thing I'm medicated!
16 hours agoRamses: RT @MonkeyInTheCage: Episode 84 – Bringing a Game to Life http://t.co/eHE8BSq8SU
5:02 AM May 22, 2013
Monkey in the Cage Podcast
Search for all your Geek needs here.