So, E3 is happening this week, but seeing as the guys here at MITC Productions strive for sub-par mediocrity, there’s no way you’ll get information on anything more than second hand. That being said, join your hosts Robert and Matt as they discuss the goings-on of E3, classic war movies, the 90’s, and softcore porno! So, sit back and relax, zone out the show while watching YouTube, and try to remember to come back next week, because it’s a whole new episode of Useless Drivel – A Podcast Without a Point.
The New Year is finally upon us. 2011 brought some good times for us here at Monkey in the Cage, namely the birth of our wicked cool podcast (that’s for any fans we may have in Boston). But, as awesome as 2011 was, 2012 is going to be a thousand times better. This year is going to be a geeks dream year come true – everything from video games and movies to conventions and podcasts. Like everyone else, we look forward to the new year and what it brings, but at the same time, we can’t help but take a nostalgic trip down memory lane.
This week, as everyone is looking forward, we’re looking back. Join us as we talk about the a crap load of things from our childhood and adolescence that we both love an miss. Be it cereals, tv shows, cartoons, or professional wrestling, nothing is off-limits as we babble on and on and commit the cardinal sin of dating ourselves and feeling old. Let your ears take a listen and your mind reminisce on the things that helped make us the geeks we are!
Okay, admit it. You’re just as guilty as the rest of us. When it comes to the geeky things you know and love, there isn’t anyone out there that is going to change your mind on why it influences you or why it’s important. Even if that means a little “nerd rage” from time to time, or a lot if you happen to be Matt. This week we’re talking about the proverbial Dark Side of geekdom, that evil place where your passion for something geeky almost destroys it’s awesomeness because you’re too hung up on your own fanaticism. So, sit back and enjoy as the battle lines are drawn in this epic nerd rage debate!
So now that Elder Scrolls V: Skyrim is available on stores shelves, both physically and digitally, everyone really needs to be shuffling things around in their lives in order to make time for this massive open-world RPG. Got a job? Quit it. Have a significant other? Tell them to get used to being single. Have kids? Make sure you have family members available to take over care giving, because this game is going to consume your every waking hour and you are going to LOVE IT!!
Okay, I jest. You really should not be neglecting your real-world responsibilities in order to play this game, but once you pick Skyrim up, part of you will want to. Bethesda‘s newest addition to the Elder Scroll series is nothing short of breathtaking. Having only had it through a weekend, I’ve already sunk close to 20 hours into the game and have barely scratched the surface. Set two hundred years after the events of Oblivion, players will find themselves starting their epic quest in true Bethesda fashion… in absolute anonymity swept up into a huge world of events through the most coincidental of circumstances.
Like it’s predecessor and similar to Fallout 3 and Fallout: New Vegas, the actual manner in which the game gets the ball-rolling is rather cliche (we’re all familiar with the whole “hero of prophesy” mechanic), but given the multitude of directions a player can and will take this game, the whole “vague-ing it up” approach is forgivable. If you’ve ever run a Dungeons & Dragons campaign, you can relate. Aside from this, everything in my experience thus far, from the new character progression mechanics to the graphics, has been top notch. I breezed through the character creation aspect, as I already had my Nord Warrior concept decided when the game was first announced. I went with a look that was as close to a bad-ass fantasy world version of myself crossed with a dwarf (because apparently they’re all dead in Elder Scrolls… ::silent tear::) as I could get and then readily tore into the adventure.
It didn’t take me very long to start leveling up (and get killed by wandering giants) and it was then that perhaps the strongest aspect of the game revealed itself. Unlike Oblivion, where shortly after deciding your character’s appearance you selected a class and were pretty much stuck with what you selected, Skyrim‘s character class system has a far more organic feel to it. While each of the starting races have a slight bend toward particular builds, the game adapts itself to the player’s individual style, allowing their skills to advance based on what is used more often while additionally creating opportunities to branch out a little more beyond a structure class skill set. In previous Bethesda games, I have had a tendency to place sneaky thieves, but now I have a burly warrior with a growing passion for destruction magic and alchemy. Go figure!
All in all, this game is definitely going to give you your $60 worth (if you’re willing to pay for it….I’m looking at you Robert!) The gameplay is challenging, exciting, and satisfying and this one will definitely be spinning in my Playstation for a long, long……… long time. My wife is so happy!