Even though Matt’s brain is still in vacation mode, a fresh new episode is ready for your ears to listen. We’ve got everything from naked old dudes to space raccoons on this week’s episode, so be sure to pay attention, as their will likely be a test. Remember to share the fun and pain with your friends and spread this episode on Twitter and Facebook like a plague! It’s time for another episode of Useless Drivel!
We all know that the majority of humanity is probably pretty decent, but all it takes is a couple of nut jobs to screw everything up for the rest of… well… everything. This goes for real life, and possibly the realms of fantasy as well. This week I’ll finish off my look at the classic fantasy races for D&D and Pathfinder with the humans, and talk about how they are pretty much the worst when it comes to all races.
Back when Dungeons & Dragons 3rd Edition released in 2000, those of us out there that had cut our teeth on AD&D 2nd Edition where privy to a slough of changes. While some aspects were a call-back to the original Advanced Dungeons & Dragons and familiar to the generation of gamers before myself, of all the changes, revisions, updates, and rebirths to be had, half-orcs should have stayed in AD&D, and for good reason. I continue my look at the classic Player Character races and plead with you to stop the inhumanity!
NPCs; they are the lifeblood of any adventure, campaign, or gaming world. Sure, the story is created by the actions of the Player Characters, but without NPCs, who would the heroes turn to for help, sell all their (sometimes ill-gotten) treasures off too, or shiv prison-style in a back-alley for some easy XP? Join us this week as we jump back almost two decades to discuss some of the memorable NPCs – allies, adversaries, and otherwise – from our epic AD&D 2nd Edition campaign! Ready your fantasy cellphones, lock down that split-personality disorder, and for the sake of your family take out a life insurance policy as you prepare for an all new episode of Monkey in the Cage!
Every Player has memories of their first character, their first adventure, and their first adventuring party. For some, those memories are brief – a goblin spear here, a trapped hallway there, a prick of a GM behind the screen, etc. – while for others they last weeks, months, and even years. For us here at To-Ag Studios, that first true adventuring party lasted for half a decade, and in that five years, WE MUNCHKINED THE F— OUT!!! Join us this week as we step back through the edition wars and discuss the origins and developments of our original Dungeons & Dragons characters. From obscenely powerful equipment and weapons to an utter lack of regard for those silly things called rules, we reminisce (and surprise ourselves too!) about the old adventuring days. Dial up those combat bonuses, stack on those magical enhancements, and be sure to keep a chipmunk skull close at hand as we discuss the Steel and Magic Adventuring Company on a brand new episode of Monkey in the Cage!
For decades, the image of Bilbo, Frodo, Sam, Merry and Pippin were the sole representations of what a hobbit/halfling was. Naturally, this characterization became the standard for the original run of Dungeons & Dragons canon. From the player character race and art to the wealth of literature (R.A. Salvatore’s Regis in particular), the traditional, simple, furry-footed eating machine gamers had grown to love remained the standard. The early nineties saw a slight shift in the characterization, but it was in the year 2000 that gamers saw one of the greatest shifts in demi-human representations, courtesy of D&D 3rd Edition. The world survived the Y2K scare, but forever after, Hobbits and Halflings were no longer synonymous.